Dark outfit variant of the
classic with new elements, braid
Plot: Lara on a meeting with Verner
finds it hard to tend to his needs as past conflicts intervene, however in spite
of strange circumstances like Verner’s sudden death Lara must get to the bottom
of this
8/10
"Great Graphics for its time"
by Laracroft forever.com
Graphics
in this game were set to be a revolution for the Tomb Raider franchise, seeing
as how Lara’s model gathered more polys, interacted with other human characters
and had a extensive make over of the map building by it’s developers.
Notable features about this more rendered
version of Lara allow her to have more vivid facial features and more fluid
movements.
Controls
allow Lara to perform her moves at a much realistic view (that also includes
boosting up Lara’s energy to work on her moves), and interact with other human
character, which also gives you choices that will directly affect the outcome of
each stage.
Dart.SS
Viper.SMG automatic
Play.the.game
to.find.out.
what.else
Weapons
are new and different, and do not feature the classic double gun, also there is
a limit in the ammunition so the player must gather it to continue using these
weapons.
Levels
introduce Paris, among many other levels that feature new ideas to the Tomb
Raider franchise.
Croft manor is
absent and Paris serves as training levels for the player.
Outfits
are by stage, all appearing to be based on the dark variant, to harmonize with
the game’s atmosphere.
Game uses the save at anywhere point with various spaces.
Wallpapers
VEHICLES:
No vehicles in AOD
**An DVD
version of this game came out featuring the use of your DVD controller to play
the game, it is also playable by more people and features point earning**
Review provided by Carla!
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